Module 4 at Escape Studios involved a group project to be carried out over the course of 12 weeks. The brief was to create a playable environment based on Akira and the Ghost in the Shell anime. We took inspiration from the Stray game and the concept of retro-futurism.
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I was lead prop artist for this project with the priority tasks of creating a variety of props that would populate the environment. I assisted with set dressing for specific sections of the environment, contributing to level design blockout and research.
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These areas involved the alleyway, conveniece store, Izakaya, laundromat and the second level. I produced a comprehensive guide that outlined a visual style and project pipeline that the team could follow for art style/consistency: Texel density, high and low poly modelling, software pipelines, UV unwrapping guides.
Unreal Engine - Environment video